YouTube’s 20 Most-Shared Ads in February
#SuryaRay #Surya 1. Budweiser - The Clydesdales: Brotherhood
This vignette celebrates the relationship between the famous Budweiser Clydesdales and their trainers. With nearly 2.5 million shares, the ad has more than doubled any other’s share count during February.
Click here to view this gallery.
A highly-competitive February drove some of the most memorable ads we’ve seen in a long, long time.
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When the pan-Asian mobile carrier SingTel paid $321 million to acquire mobile ad network SingTel in May last year, some of the thinking was that the Singapore-based SingTel could use Amobee to serve targeted ads to its nearly 500-million mobile subscriber base across the region. Some 8 months after the deal has closed, that network effect is coming into play: today Amobee is announcing that it will take over all mobile ads for SingTel, as well as Globe in the Philippines, Optus in Australia and New Zealand and and Telkomsel in Indonesia. The deal is exclusive and will mean that all four carriers will be served ads through Amobee’s PULSE mobile ad platform — which was initially developed by Amobee in California but has since been integrated into SingTel’s servers in the Asia-Pacific region. PULSE is an example of how the “big data” concept is being applied in the world of mobile advertising: sourcing data like user location and browsing history from the carriers, it then serves back ads that are more targeted and relevant. On the media side, advertisers that have worked with Amobee, and can now potentially better target mobile users in Asia-Pacific, include Google, Skype, eBay, Barnes & Noble and Nokia. Interestingly, although SingTel is clearly subsuming and using its new mobile company to flex its muscle in the region, Amobee itself is run as an independent business. “We’re still run as a separate entity within SingTel. You could say we have continued operaing as a startup,” Mark Strecker, COO for Amobee, told TechCrunch. “But one of the opportunities for them buying us was about leveraging data and making context more relevant in mobile ads.” Mobile advertising is growing worldwide with the rise of smartphones, mobile broadband networks and a subsequent rise in usage of apps and mobile web — revenues in 2012 from mobile ads reached $2.6 billion in 2012. But its role in regions like Asia-Pacific is especially a focus for the industry because in emerging markets, handsets become the primary device for accessing the internet, instead of more traditional, larger-screened computers. SingTel buying Amobee was a strategy for the company to gain more control over that growing revenue stream. “The Philippines is one of the fastest growing, mobile-centric markets in the world, where nearly every Filipino owns a mobile device rather than a computer,” Ernest Cu, CEO of Globe, noted in a release announcing
If you listened to the online chatter about last night’s Oscars’ telecast, you might come away with the impression that the show tanked. Well, maybe it hit a lot of sour notes in terms of its questionably comedic, and in some cases downright offensive, bits, but in terms of advertising, it has nothing to be ashamed of.
Opera just announced that it would spin off its advertising business into a brand new entity called Opera Mediaworks. Fully owned by Opera, the new subsidiary will consolidate multiple recent acquisitions, such as Mobile Theory, 4th screen or Admarvel, under one roof. The Norwegian-based company claims that the new entity is now the world’s largest mobile ad network. But the real news might come from the fact that separating these two entities makes a potential Opera acquisition much easier. For example, a technology company may be interesting by Opera’s browsers, but not by its very efficient and expansive advertising network. As Opera’s browsers are free, a good share of its revenue comes from advertising in addition to partnerships with hardware manufacturers and telcos. After today’s clarification, it will be much easier to evaluate the health of these two sources of revenue. Opera’s advertising unit powers 20 out of the top 25 global media companies. It reaches 300 million monthly unique consumers, representing more more than 50 billion ad impressions per month and $400 million of revenue in 2012. The company provides a wide array of products for publishers, advertisers and mobile operators — what you’d expect from a leading platform. Recently, the company announced that it would switch from its own rendering engine to WebKit. Shortly after that, the company confirmed that it would shrink its in-house developer team. With today’s news, Opera currently has a lot of announcements to make. The company may even hint at new products during Mobile World Congress. 
The European Union’s two-year long antitrust probe into Google’s search practices may be resolved after this summer, according to a Reuters report. The news agency quotes EU Competition Commissioner Joaquin Almunia, telling a conference today: “We can reach an agreement after the summer break. We can envisage this as a possible deadline.” 
Execution Labs, a Montreal-based gaming incubator, is teaming up with mobile game advertising and monetization startup Chartboost to create a new matchmaking program that will help indie game developers promote each others’ work. It would allow smaller developers to tap into cross-promotion, a strategy that has helped bigger game developers hold onto their millions of players as they get shuttled from one game title to the next. Big game developers like Zynga and Rovio routinely promote their new games in old titles. That makes it much cheaper for them to get millions of users for a new title. At the same time, it’s become harder than ever for brand-new game developers to break in. Yesterday, a Distimo report showed that just 2 percent of the top 250 publishers in the iPhone App Store were “newcomers.” Android is not much better with just 3 percent qualifying as “newcomers” in the Android app store, Google Play. It’s a classic shift you see on software platforms, as early movers take advantage of lower marketing costs to gain reach and crowd out latecomers. Execution Labs is calling this matchmaking service the “Lab Partners” program. It will help indie mobile game developers find similar developers with whom they can set up advertising trades. They’ll be able to search for other games by platform and genre to see potential partners. So if a player enters one developers’ game, they’ll see ads for another studio’s similar titles. The service is free and is powered by Chartboost’s Direct Deals platform. Chartboost was founded by some former Tapulous employees and started off by facilitating direct advertising trades between mid- and large-size mobile developers. Over time, that grew into a gaming-centric mobile advertising network that now involves about 12,000 titles. The company’s revenues grew fast enough that the startup attracted a $19 million round led by Sequoia Capital earlier this year. Now Chartboost is envisioning itself as a business engine for games. While the company hasn’t shared its product roadmap for the coming year, it wouldn’t be hard to imagine it building out tools for retention and monetization later. As for Execution Labs, it’s a Montreal-based incubator backed by BDC Venture Capital, Real Ventures, and White Star Capital. 